Have you ever stripped a game’s components down to the bare minimum space required to store everything? If you haven’t, you may be amazed. Splendor is a great example. Go ahead, take everything out of the box and stack it… Read More ›
Have you ever stripped a game’s components down to the bare minimum space required to store everything? If you haven’t, you may be amazed. Splendor is a great example. Go ahead, take everything out of the box and stack it… Read More ›